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Converting a Displacement Texture to Polygon Geometry in Arnold.

Aside | February 9, 2017June 1, 2018 | Paul Greer

Replacing the “displacementToPoly” command previously useful in Maya.

Go to Arnold/Utilities/Baked_Selected_Geometry. This will export from the scene as an OBJ that should match your Catclark Subdivision level. The process can take some time.

You then have to import the OBJ back into the scene.

 

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