Women in games are not a technology problem

“Look, technology is not the problem here. Thinking of male characters as “default” and female characters as “extra” is the problem, as is a history of poor representation in games meaning there are fewer existing assets that can be reused. You fix that by recognising that it’s not a tech issue. You fix it with planning, with remedial work so that you have as many stock female assets as stock male ones, with processes that don’t place the ability to fiddle with a character’s weapon loadout ahead of their gender. You can’t fix that with polygons. You fix that with people.”

Mary Hamilton

Prof. Dr, Max Bruckner, Four Plates from the Book “Vielecke und Vielflache”, (1900)

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Max Bruckner


Max Bruckner


Max Bruckner


Max Bruckner

Regular convex polyhedra, frequently referenced as “Platonic” solids, are featured prominently in the philosophy of Plato, who spoke about them, rather intuitively, in association to the four classical elements (earth, wind, fire, water… plus ether). However, it was Euclid who actually provided a mathematical description of each solid and found the ratio of the diameter of the circumscribed sphere to the length of the edge and argued that there are no further convex polyhedra than those 5: tetrahedron, hexahedron (also known as the cube), octahedron, dodecahedron and icosahedron.”

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