“What was the comics scene like in Argentina…”

“..in this period in the 1950s and early ’60s? You were there with all these people I’ve already mentioned along with Oscar Zàrate and so many others. From reading about it, it feels like this was a really creative and dynamic time.”

munoz

– “Yes, it was a paradise. There were different languages, backgrounds, cultural viewpoints that were circulating around and trading funny and/or tragic stories with each other. The stories mixed together fluidly, spontaneously, through films, historietas, literature, and radio. There, reality and imaginative fiction and other fantastical stories came together to produce an intimate mix that, it seems to me, encouraged us greatly. We lived near, and in, the wide open spaces of the Argentine pampa lowlands, something that needed us to fill it with stories. I and others believed that everything that we read, watched, and listened to was happening to us, was happening there. Parallel realities leapt out from the pages and the screens into our surroundings, into our souls. Argentina tried, but did not fully succeed, in making immigrants forget their pasts. And Buenos Aires was infused with a cosmopolitan atmosphere; we were and we could be, anywhere. Calé, Arlt, Ferro, Borges, Solano López, Hudson, Dickens, Bradbury, Monicelli, Bergman, Bioy Casares, Oesterheld, Breccia, Pratt, Roume, Chandler – they all spoke to us of Buenos Aires, of Argentina, and of the world that surrounded us from the pampa to Irkutsk, being everywhere all at once. I suppose it was the same in New York. I imagine it that way as well, feverish.”

José Antonio Muñoz

On Weblogs in 2017

“I won­der what the Web will be like when we’re a cou­ple more gen­er­a­tions in? I’m pret­ty sure that as long as it re­mains easy to fill a lit­tle bit of the great names­pace with your words and pic­tures, peo­ple will.”

“If you’re read­ing this, you have my thanks. But let’s be hon­est: I can’t know what you like. Every hu­man prod­uct that’s re­al­ly worth read­ing or see­ing or hear­ing is made most­ly to please its hu­man pro­duc­er. Be­cause if you aim to please the world you usu­al­ly mis­s, the target’s just too big and you can on­ly guess where it is.”

Tim Bray

Comics and Structure

Trees

“Traditional storytelling structures aren’t especially necessary in comics – it’s what’s kept people with genuinely avant garde leanings working in commercial comics for so long….Even in what we call the ‘mainstream’ end of the field, where the superheroes live, the medium remains remarkably plastic.”

Warren Ellis

From “Writing and Identity” 

Scheile

In Beckett’s novels the reader is lost and confused, stranded in a mire of words that seem designed to be inhospitable and to exclude, accompanying something that speaks its unquestioning I-say-I while forbidding any identification – until you realise that the strange tormenting voice that is mentioned sometimes, the one that tells people what to do, the one that is constantly trying to bring itself to an end but is never able to stop speaking itself, is the same voice that’s been in your head the entire time as you read. It’s shocking, but there’s a sense of joy at the same time. What distinguishes real writing from a legal deposition or a laundry list is its occasional capacity to provoke a kind of joy, even in evocations of sadness, loneliness, misery, loss, repression, and horror, the sheer pleasure of something entirely alien and entirely intimate, of a voice that is nobody’s and everyone’s and yours, there with you in your solitude, of language in the infinity of its play and substitutions, a moment of the freedom that’s still to come.

Sam Kriss

(image from article)

What led you down this path?

Everything

“I became fed up with animation for several reasons. Even though my work had a big impact, I kept going broke making film after film, and even doing high profile jobs was not very sustainable for the kinds of projects I wanted to do. In animation you tend to always be getting shafted by people. People just love shafting animators all day long for some reason. And very few really appreciate what you’re doing.

I also know many people who direct animated features or have their own TV shows and they’re not exactly happy people, which is to say, most of them are miserable. So it started feeling like a dead end. At the same time I started playing with game engines and getting ideas in that direction, so I just followed that.”

– David O’Reilly

David O’Reilly’s game Everything is available for PS4 and Steam.

The Idea—the Origin of Everything

“Is the starting point of an animated film the time when the project is given the go-ahead and production begins? Is it at that point that you, as the animator, first go over your ideas for that story? No, that isn’t the starting point. Everything begins much earlier, perhaps before you even think of becoming an animator. The stories and original works—even initial project planning—are only triggers.

“Inspired by that trigger, what rushes forth from inside you is the world you have already drawn inside yourself, the many landscapes you have stored up, the thoughts and feelings that seek expression.

“When people speak of a beautiful sunset, do they hurriedly riffle through a book of photographs of sunsets or go in search of a sunset? No, you speak about the sunset by drawing on the many sunsets stored inside you—feelings deeply etched in the folds of your consciousness of the sunset you saw while carried on your mother’s back so long ago that the memory is nearly a dream; or the sunset-washed landscape you saw when, for the first time in your life, you were enchanted by the scene around you; or the sunsets you witnessed that were wrapped in loneliness, anguish, or warmth.

“You who want to become animators already have a lot of material for the stories you want to tell, the feelings you want to express, and the imaginary worlds you want to bring alive. At times these may be borrowed from a dream someone related, a fantasy, or an embarrassingly self-involved interior life. But everyone moves forward from this stage. In order for it not to remain merely egotistical, when you tell others about your dream you must turn it into a world unto itself. As you go through the process of sharpening your powers of imagination and technique, the material takes shape. If that shape is amorphous, you can start with a vague yearning. It all begins with having something that you want to express.

“Say a project has been decided on and you have been inspired by something. A certain sentiment, a slight sliver of emotion – whatever it is, it must be something you feel drawn to and that you want to depict. It cannot solely be something that others might find amusing, it must be something that you yourself would like to see. It is fine if, at times, the original starting point of a full-length feature film is the image of a girl tilting her head to the side.

“From within the confusion of your mind, you start to capture the hazy figure of what you want to express. And then you start to draw. It doesn’t matter if the story isn’t yet complete. The story will follow. Later still the characters take shape. You draw a picture that establishes the underlying tone for a specific world. Of course, what you have drawn will not be your final product. At times, your work may be rejected entirely. When I mentioned earlier that you must have the will to go to any length, this is what I meant. When you draw that first picture, it is only the beginning of an immense journey. This is the start of the preparation stage of the film.

“What kind of world, serious or comedic; what degree of distortion; what setting; what climate; what content; what period; whether there is one sun or three; what kinds of characters will appear; what is the main theme…? The answers to all of these questions gradually become clearer as you continue to draw. Don’t just follow a ready-made story. Rather, consider a possible development in the story, or whether a particular kind of character can be added. Make the tree trunk thicker, spread its branches further – or go to the tips of the small branches (this could be the starting point of the idea), and on to the leaves beyond as the branches grow and grow.

“Draw many pictures, as many as you can. Eventually a world is created. To create one world means to discard other inconsistent or clashing worlds. If something is very important to you, you can keep it carefully stored in your heart for use at another time. Those who have experienced an outpouring of an amazing number of pictures from inside themselves can feel it. They feel that the fragment of a picture they envisioned, the other trunk of a story that was thrown out while piecing together a narrative, the memory of pining for a girl, the knowledge about a subject gained as they delved deeply into a hobby – all of these play a role and become entwined into one thick strand. The scattered material within you has found its direction and started to flow.”

Hayao Miyazaki

 

The 14 Features of Eternal Fascism by Umberto Eco

“These features cannot be organized into a system; many of them contradict each other, and are also typical of other kinds of despotism or fanaticism. But it is enough that one of them be present to allow fascism to coagulate around it.:”

 

1. The cult of tradition. “One has only to look at the syllabus of every fascist movement to find the major traditionalist thinkers. The Nazi gnosis was nourished by traditionalist, syncretistic, occult elements.”

2. The rejection of modernism. “The Enlightenment, the Age of Reason, is seen as the beginning of modern depravity. In this sense Ur-Fascism can be defined as irrationalism.”

3. The cult of action for action’s sake. “Action being beautiful in itself, it must be taken before, or without, any previous reflection. Thinking is a form of emasculation.”

4. Disagreement is treason. “The critical spirit makes distinctions, and to distinguish is a sign of modernism. In modern culture the scientific community praises disagreement as a way to improve knowledge.”

5. Fear of difference. “The first appeal of a fascist or prematurely fascist movement is an appeal against the intruders. Thus Ur-Fascism is racist by definition.”

6. Appeal to social frustration. “One of the most typical features of the historical fascism was the appeal to a frustrated middle class, a class suffering from an economic crisis or feelings of political humiliation, and frightened by the pressure of lower social groups.”

7. The obsession with a plot. “The followers must feel besieged. The easiest way to solve the plot is the appeal to xenophobia.”

8. The humiliation by the wealth and force of their enemies. “By a continuous shifting of rhetorical focus, the enemies are at the same time too strong and too weak.”

9. Pacifism is trafficking with the enemy. “For Ur-Fascism there is no struggle for life but, rather, life is lived for struggle.”

10. Contempt for the weak. “Elitism is a typical aspect of any reactionary ideology.”

11. Everybody is educated to become a hero. “In Ur-Fascist ideology, heroism is the norm. This cult of heroism is strictly linked with the cult of death.”

12. Machismo and weaponry. “Machismo implies both disdain for women and intolerance and condemnation of nonstandard sexual habits, from chastity to homosexuality.”

13. Selective populism. “There is in our future a TV or Internet populism, in which the emotional response of a selected group of citizens can be presented and accepted as the Voice of the People.”

14. Ur-Fascism speaks Newspeak. “All the Nazi or Fascist schoolbooks made use of an impoverished vocabulary, and an elementary syntax, in order to limit the instruments for complex and critical reasoning.”

 

Umberto Eco

via Kottke

“I think the enemy of creativity in the world today is that so much thinking is done for you. The environment is so full of television, party political broadcasts and advertising campaigns, you hardly need to do anything. We’re just drowning under manufactured fiction, which satisfies our need for fiction – you scarcely need to go and read a novel.”

“Cyril Connolly, the 50s critic and writer, said that the greatest enemy of creativity is the pram in the hall, but I think that was completely wrong. It was the enemy of a certain kind of dilettante life that he aspired to, the man of letters, but for the real novelist the pram in the hall is the greatest ally – it brings you up sharp and you realise what reality is all about. My children were a huge inspiration for me. Watching three young minds creating their separate worlds was a very enriching experience.”

–- JG Ballard (via austinkleon)