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My name is Paul Greer, I work full time at BDH, making computer animation for the telly.
This is my main blog with news, work updates, new drawings, stories, comics, notebook pages, how tos, animations and link dumps. My more impulsive internet scrapbook is here.
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I sat by the Ocean
When you surf somewhere, whether the waves are good or bad, you connect with the ocean in a special way. You are immersed in it, harnessing its power, developing respect, sharing time and energy with it. Only then can you discover its secrets and stories, like getting to know a new friend.
– Director and Producer Renee Godfrey on making the final episode of Atlantic, which went out tonight. Now available on the iPlayer.
Many hands etc etc
Yes, well.
The Best We Can Hope For Is That Nobody Notices
lockscreen
“There’s a place in the Sun…
…for anyone,
Who has the will to chase one.”

“I’ve zig-zagged all over America,”

“and I haven’t found my safety haven,”

“SAY! would you let me cry on your shoulder?”

“…anything twice.”
The Ocean Wants You Today
Last night was the BBC2 premier of the first episode of Atlantic. At BDH we had the honour of providing some graphics for this fantastic eye feast. Now available on the iPlayer I’m sure.
A Very Partial History in the Evolution of the Animator
Today in Workspace we decided to move one of the machines that has lived under my desk to another room, and after some rearrangement and a removal of one large screen, We unobscured the direct view to the window. I immediately noticed a 12% upswing in my mood as the sunshine spilled in onto my blinking face. It also provides me with the option of slight head turn to look at Far Away Things, a method suggested by many internet guru spanners to minimise the eye trauma suffered from working at close proximity to computer screens.
This sequence of events made me think back to my observation of the animator species during the course of the nineties. The decade began with the steadfast traditional animation techniques, light boxes and sealed, blacked out rooms where the precious things were moved very slightly frame by frame, or drawings carefully crafted, with, very often the curtains closed. Consequently animators were often pasty-skinned hunched-over morlocks with staring blank eyes and a tendency to euphoric inebriation at the animation festivals on meeting their fellow selves, as very often this was the only time they got out.

As the decade developed and the computer was carefully introduced to workflows, from one festival to the next one could observe the increase in the tanned skin, the bright eyes, the straighter back, and a sense that these people were opening windows and going outside more. Some of them even took to surfing.
Nowadays one couldn’t really tell an animator from any other kind of general human just by looks alone. Some would argue that that is a bad thing and computers are ruining everything. This partly true, of course.







