- “What’s something you wish someone told you when you started making art?”
“I studied the classical effects from classical films. I don’t know only the new techniques, I know the old techniques. When you were talking about compositing an image, the language is still the same – matte lines, roto, matte paintings. You’re using the same language as before. Grain, haze, atmospheric dispersion, specularity – the language is the same.”
Nature’s particular gift to the walker, through the semi-mechanical act of walking — a gift no other form of exercise seems to transmit in the same high degree — is to set the mind jogging, to make it garrulous, exalted, a little mad maybe — certainly creative and suprasensitive, until at last it really seems to be outside of you and as if it were talking to you whilst you are talking back to it. Then everything gradually seems to join in, sun and the wind, the white road and the dusty hedges, the spirit of the season, whichever that may be, the friendly old earth that is pushing life firth of every sort under your feet or spell-bound in a death-like winter trance, till you walk in the midst of a blessed company, immersed in a dream-talk far transcending any possible human conversation. Time enough, later, for that…; here and now, the mind has shaken off its harness, is snorting and kicking up heels like a colt in a meadow.–
For the first time, eight planets have been found orbiting a distant star, Kepler-90, 2,545 light-years from Earth in the Draco constellation, NASA announced Thursday. It is the first star known to support as many planets as are orbiting our own sun, and researchers believe that this is the first of many to come.
Researchers had known that seven planets were orbiting the star. But Google Artificial Intelligence — which enables computers to “learn” — looked at archival data obtained by NASA’s planet-hunting Kepler telescope and uncovered the eighth planet.
“Like magic, crime, and power, CGI works best when undetected.”
“I wonder what the Web will be like when we’re a couple more generations in? I’m pretty sure that as long as it remains easy to fill a little bit of the great namespace with your words and pictures, people will.”
“If you’re reading this, you have my thanks. But let’s be honest: I can’t know what you like. Every human product that’s really worth reading or seeing or hearing is made mostly to please its human producer. Because if you aim to please the world you usually miss, the target’s just too big and you can only guess where it is.”
– Tim Bray
In Beckett’s novels the reader is lost and confused, stranded in a mire of words that seem designed to be inhospitable and to exclude, accompanying something that speaks its unquestioning I-say-I while forbidding any identification – until you realise that the strange tormenting voice that is mentioned sometimes, the one that tells people what to do, the one that is constantly trying to bring itself to an end but is never able to stop speaking itself, is the same voice that’s been in your head the entire time as you read. It’s shocking, but there’s a sense of joy at the same time. What distinguishes real writing from a legal deposition or a laundry list is its occasional capacity to provoke a kind of joy, even in evocations of sadness, loneliness, misery, loss, repression, and horror, the sheer pleasure of something entirely alien and entirely intimate, of a voice that is nobody’s and everyone’s and yours, there with you in your solitude, of language in the infinity of its play and substitutions, a moment of the freedom that’s still to come.
(image from article)
“I became fed up with animation for several reasons. Even though my work had a big impact, I kept going broke making film after film, and even doing high profile jobs was not very sustainable for the kinds of projects I wanted to do. In animation you tend to always be getting shafted by people. People just love shafting animators all day long for some reason. And very few really appreciate what you’re doing.
I also know many people who direct animated features or have their own TV shows and they’re not exactly happy people, which is to say, most of them are miserable. So it started feeling like a dead end. At the same time I started playing with game engines and getting ideas in that direction, so I just followed that.”
David O’Reilly’s game Everything is available for PS4 and Steam.