Kill it With Fire: why Gamification sucks and Game Dynamics rule

“Want to make people run? Don’t give them a badge for running. Give them a ball and shove four sticks in the ground. They’ll run around the field chasing the ball (and each other) for ages. The experience is intrinsically challenging and amusing, and the running is a by-product. Games rely on dynamics like these and rules to generate the conditions for positive engagement.”

Philip Trippenbach

“I wrote this, it was difficult, and I am proud of it”

“At 15, in an adult ward on constant observation, at lunch I hid a metal knife up my sleeve. I carried it around for a time waiting not to be watched in the bathroom, the toilet, the shower; a flat metal bar against the tendons on the inside of my right wrist. At 23 I was Altair, an assassin with a blade strapped hidden to my arm, springloaded. I hid from the guards. I took wound after wound but did not stop fighting. I regenerated. I lept wildly from towers and did not die. In real life I moved out of the house I shared with my boyfriend, had shared for more than a year, to sleep on the sofas of friends. I snuck back in to take my Xbox 360 so I could carry on climbing impossible buildings to gain new sight and falling from great heights and landing safely, while I jumped from a long relationship into a new house, a new job, a new life.”

Mary Hamilton

(website)

London 2012: opening ceremony saw all our mad dreams come true

“With reality comes responsibility. Pretty well everyone feels some reservation about the Games – the money, the missiles, the McDonald’s. For me, the issue was Dow’s sponsorship of the stadium wrap. Dow are – to use a value-neutral word – connected to the terrible Bhopal disaster. Whatever the legal position, it was insensitive and tawdry to take their money. This isn’t the place or the day – given the gorgeous experience we’ve been through – to go into the details of why this seemed so very wrong. You can look it up.

Danny set a meeting with Sebastian Coe, who graciously fixed up for Amnesty to speak to Locog’s lawyers. But time was accelerating, and everyone was busy. Besides, something else was happening now: the volunteers.

Back in our studio, we had imagined flying bikes and rocketing chimneys. We never imagined the power of the volunteers. They were creative, courageous, convivial, generous. The press was full of stories of the greed and incompetence of our leaders, but our studio was full of people doing things brilliantly for nothing – for the hell of it, for London, for their country, for each other.”

Frank Cottrell Boyce

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Detailed Cross-section of the Kowloon Walled City by Japanese researchers led by anthropologist Kani Hioraki

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Kowloon Walled City was a largely ungoverned, densely populated settlement in Kowloon City in Hong Kong. Originally a Chinese military fort, the Walled City became an enclave after the New Territories were leased to Britain by China in 1898. Its population increased dramatically following the Japanese occupation of Hong Kong during World War II. By 1990, the Walled City contained 50,000 residents[1][2] within its 2.6-hectare (6.4-acre) borders. From the 1950s to the 1970s, it was controlled by local triads and had high rates of prostitution, gambling and drug abuse.”

detailed view of the cross-section illustrates a mahjong parlor, a strip club and a plastics factory
detailed view of the cross-section illustrates a mahjong parlor, a strip club and a plastics factory

The Kowloon Walled City in Hong Kong was once the most densely populated place on earth. And without a single architect or any oversight whatsoever, the ungoverned hive of interlinking buildings became a haven for drugs, crime and prostitution. This is perhaps why the surreal, M.C. Escher-like structure, where one couldn’t even begin to imagine what life was like, captured the interest of the Japanese.”

detailed view of the cross-section illustrates a cafeteria and a tunneled passageway that’s always leaking rain water
detailed view of the cross-section illustrates a cafeteria and a tunneled passageway that’s always leaking rain water

(link fixed 2014)