What led you down this path?

Everything

“I became fed up with animation for several reasons. Even though my work had a big impact, I kept going broke making film after film, and even doing high profile jobs was not very sustainable for the kinds of projects I wanted to do. In animation you tend to always be getting shafted by people. People just love shafting animators all day long for some reason. And very few really appreciate what you’re doing.

I also know many people who direct animated features or have their own TV shows and they’re not exactly happy people, which is to say, most of them are miserable. So it started feeling like a dead end. At the same time I started playing with game engines and getting ideas in that direction, so I just followed that.”

– David O’Reilly

David O’Reilly’s game Everything is available for PS4 and Steam.

#6DoF

Six degrees of freedom (6DoF) refers to the freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to change position as forward/backward (surge), up/down (heave), left/right (sway) translation in three perpendicular axes, combined with changes in orientation through rotation about three perpendicular axes, often termed pitch, yaw, and roll.

wiki

This is something that will be crucial to any future plans of VR, AR and MR.

As a CGI artist I am fluent with navigating myself around a 3D space using a Wacom pen and a combination of customised button control and use of the ctrl/alt keys. But I was myself unfamiliar with this terminology which seems to be at the core of much development at the moment.

Obviously 360 video cannot provide full 6DoF so will naturally settle itself as different kind of medium.