thenearsightedmonkey:”Drawing tips from the great GARY PANTER!”

reblogging thenearsightedmonkey:

From the “Unbored” website: Drawing tips from the great GARY PANTER!

INTRODUCTION

Get a book-size (or paperback-size)d sketchbook. Write your name and date on an early page and maybe think of a name for it — and if you want, write the book’s name there at the front. Make it into your little painful pal. The pain goes away slowly page by page. Fill it up and do another one. It can be hard to get started. Don’t flunk yourself before you get the ball rolling.

You might want to draw more realistically or in perspective or so it looks slick — that’s is possible and there are tricks and procedures for drawing with more realism if you desire it. But drawing very realistically with great finesse can sometimes produce dead uninteresting drawings — relative, that is, to a drawing with heart and charm and effort but no great finesse.

You can make all kinds of rules for your art making, but for starting in a sketchbook, you need to jump in and get over the intimidation part — by messing up a few pages, ripping them out if need be. Waste all the pages you want by drawing a tic tac toe schematic or something, painting them black, just doodle. Every drawing will make you a little better. Every little attempt is a step in the direction of drawing becoming a part of your life.

TIPS

1. Quickly subdivide a page into a bunch of boxes by drawing a set of generally equidistant vertical lines, then a set of horizontal lines so that you have between 6 and 12 boxes or so on the page. In each box, in turn, in the simplest way possible, name every object you can think of and draw each thing in a box, not repeating. If it is fun, keep doing this on following pages until you get tired or can’t think of more nouns. Now you see that you have some kind of ability to typify the objects in your world and that in some sense you can draw anything.

2. Choose one of the objects that came to mind that you drew and devote one page to drawing that object with your eyes closed, starting at the “nose” of the object (in outline or silhouette might be good) and following the contour you see in your mind’s eye, describing to yourself in minute detail what you know about the object. You can use your free hand to keep track of the edge of the paper and ideally your starting point so that you can work your way back to the designated nose. Don’t worry about proportion or good drawing this is all about memory and moving your hand to find the shapes you are remembering. The drawing will be a mess, but if you take your time, you will see that you know a lot more about the object than you thought.

3. Trace some drawings you like to see better what the artist’s pencil or pen is doing. Tracing helps you observe closer. Copy art you like — it can’t hurt.

4. Most people (even your favorite artists) don’t like their drawings as much as they want to. Why? Because it is easy to imagine something better. This is only ambition, which is not a bad thing — but if you can accept what you are doing, of course you will progress quicker to a more satisfying level and also accidentally make perfectly charming drawings even if they embarrass you.

5. Draw a bunch more boxes and walk down a sidewalk or two documenting where the cracks and gum and splotches and leaves and mowed grass bits are on the square. Do a bunch of those. That is how nature arranges and composes stuff. Remember these ideas — they are in your sketchbook.

6. Sit somewhere and draw fast little drawings of people who are far away enough that you can only see the big simple shapes of their coats and bags and arms and hats and feet. Draw a lot of them. People are alike yet not — reduce them to simple and achievable shapes.

7. To get better with figure drawing, get someone to pose — or use photos — and do slow drawing of hands, feet, elbows, knees, and ankles. Drawing all the bones in a skeleton is also good, because it will help you see how the bones in the arms and legs cross each other and affect the arms’ and legs’ exterior shapes. When you draw a head from the side make sure you indicate enough room behind the ears for the brain case.

8. Do line drawings looking for the big shapes, and tonal drawing observing the light situation of your subject — that is, where the light is coming from and where it makes shapes in shade on the form, and where light reflects back onto the dark areas sometimes.

9. To draw the scene in front of you, choose the middle thing in your drawing and put it in the middle of your page — then add on to the drawing from the center of the page out.

10. Don’t worry about a style. It will creep up on you and eventually you will have to undo it in order to go further. Be like a river and accept everything.

Thanks to our pal, M.A.G. for bringing this to our attention

“Pro painting techniques from John Singer Sargent, in a letter to Ben del Castillo, in reference to the painting Madame X, which was incredibly difficult to complete, mostly due to the restless and spoiled subject.”

“The painting is much changed and far more advanced that when you last saw it. One day I was dissatisfied with it and dashed a tone of light rose over the former gloomy background. I turned the painting upside down, retired to the other end of the studio and looked at it under my arm. Vast improvement.”

— via 3liza

james joyce and the hotel porter

[Said Joyce:] ‘A German lady called to see me today. She is a writer and wanted me to give an opinion on her work, but she told me she had already shown it to the porter of the hotel where she stays. So I said to her: “What did your hotel porter think of your work?” She said: “He objected to a scene in my novel where my hero goes out into the forest, finds a locket of the girl he loves, picks it up and kisses it passionately.” “But,” I said, “that seems to me to be a very pleasing and touching incident. What did your hotel porter find wrong with it?” And then she tells me he said: “It’s all right for the hero to find the locket and to pick it up and kiss it, but before he kissed it you should have made him wipe the dirt off it with his coat sleeve.” ‘

I told her,’ said Joyce ‘(and I meant it too), to go back to that hotel porter and always to take his advice. “That man,” I said, “is a critical genius. There is nothing I can tell you that he can’t tell you.” ‘

Frank Budgen (1934)
via ragbag

“What is some advice you can give to an aspiring young artist?”

Reblogged from mollycrabapple

“Work hard, make friends, don’t give up.

A bit more: be incredibly opportunistic and on the hunt for places that can use your art. Be hard on yourself. Shun all the woo woo vagueness that people tell artists: “fulfilling your dreams”, “nurturing your creativity”, the whole lot of that. It exists to sell self-help books to dilettantes.

Care about money. You’ll need it. If not now, when you’re sick or old or have a kid. Never listen to anyone who tries to shame you for caring about money.

Be mercenary with most clients, but be incredibly generous with comrades in arms who inspire you. I still do a considerable amount of cheap or free work, for musician BFFs or Occupy Wall Street. I can do this because I charge alot for my paid work.

Remember that you actually have to make things that people want to buy, and if people don’t want to buy them it’s not because they’re awful philistines. Endeavor to both do better and find your audience.

Generate your own projects that you believe in. Work hard on them. Show them off.

Don’t illustrate people’s self published children’s books for free. Trust me.

Make friends with people who aren’t artists, and have interests that aren’t art. Hackers, entrepeneurs, journalists, models, construction workers, professors…

Draw all the time. Keep sketchbooks. Go to figure drawing classes. Copy old masters. Be hard on yourself and address your flaws. Find the voice that’s yours

Remember that the future belongs to multi-disciplinary mutants, and that a father-figure gallery/agent/manager probably isn’t going to swoop down and make you famous while you hole up in your studio and draw all day.

Learn how industries like marketing and the media actually work. It’s not hidden knowledge. You can learn to write a press release in five minutes via google.

There’s no shame in promoting yourself. No one else will do it for you unless you’re already making them money or they’re trying to suck up to your dad.

Invest in good equipment and good presentation. Crappy iPhone pics of your work aren’t going to get you jobs.

Pay your quarterly taxes. Get an accountant as soon as you can. Freelancers are fucked in America.

Don’t spend 150k on an art degree.

Make a cool website.

But most of all: if you want to be an artist for a living, you can’t half-ass it. You have to want it more than anything, and be willing to sacrifice sleep, social life, crappy high-school boyfriends, after-work drinks, and pretty much every other trapping of a fun, chill, early twenties experiance.

If you don’t want to do this, being a full time artist isn’t for you. There’s no shame in this. Drawing for fun, because you love it, is a beautiful thing.

But if you know that there’s nothing else that you can do but make art all day, that it’s what you were born for, you’re going to need to make sacrifices.

Good luck.”