BBC Preview – War of Words: Soldier-Poets of the Somme – Bristol Festival of Ideas

The “big animation project” we were working on earlier in the year is being previewed at the Watershed on the 5th November.
The programme explores the stories of the writer soldiers who were present at the Battle of the Somme and at BDH we produced 10 animations illustrating, with respect, the poetry the soldiers produced, which are embedded in the documentary.
The event is free, but you do have to register here.
Maybe see you there.

Making Mental Ray for Maya 2015 work with Macintosh OS Mavericks (10.9)

As you may be aware if you follow me on Twitter we’ve been having some terrible trouble with rendering on Mental Ray for Maya after upgrading to the Macintosh Mavericks OS.

There seemed to be a conflict with multiple thread renders and the new Macintosh architecture.

We so far seem to have cleared the issue.

We completely uninstalled all parts of Maya, on the problem computers by dragging the Maya folder in the applications to the trash and then finding the Autodesk preferences folder in Library/Preferences(Library appears when you Alt-click the Go menu), and removing that too. Probably best keep a back up of that one.

Then do a fresh install of the new Maya 2015 Sp3.

It’s easier than uninstalling Mavericks anyways.

We had this in place for 3 days now and the constant hangs seem to be over.

Fingers crossed.

Edit: Scrub that. Still having freeze problems. Thinking of now striping the Mavericks machines to take them back to OS 10.8, as we are having no problems with them. If anyone else is making progress on this please let me know.

Edit 2: I tried CGBeige‘s script in the render farm, but it didn’t seem to stop the issue. So I have reverted to enabling “Overtime Kill Ratio” on Smedge (the software we use to managed our render farm). I set this to 3, so that if the work for the chunk goes 3 times over the work unit time it kills the chunk and starts again., which is good enough to kick it into gear and means I can sleep, without looking over the render farm all night.

Oh, and I have raised an official case ID with Autodesk, in case you were wondering.

Edit 3: Just found this post on Inside Mental Ray, there is an SP4, and they claim to have fixed it.

“We are glad to announce that we were able to remove the cause for freezes and crashes on Mac OS X version 10.9”

So we’ll see.

Women in games are not a technology problem

“Look, technology is not the problem here. Thinking of male characters as “default” and female characters as “extra” is the problem, as is a history of poor representation in games meaning there are fewer existing assets that can be reused. You fix that by recognising that it’s not a tech issue. You fix it with planning, with remedial work so that you have as many stock female assets as stock male ones, with processes that don’t place the ability to fiddle with a character’s weapon loadout ahead of their gender. You can’t fix that with polygons. You fix that with people.”

Mary Hamilton

Revealing the Hidden Kingdoms.

At BDH we have been intensely working on the compositing and enhancement for the new BBC wildlife series Hidden Kingdoms, which starts tonight at 8pm on BBC 1.

This was a very much more “enhanced” version of Natural History, telling many stories that would go unexplored in more “traditional” forms, this has raised a certain amount of media debate already.