Women in games are not a technology problem

“Look, technology is not the problem here. Thinking of male characters as “default” and female characters as “extra” is the problem, as is a history of poor representation in games meaning there are fewer existing assets that can be reused. You fix that by recognising that it’s not a tech issue. You fix it with planning, with remedial work so that you have as many stock female assets as stock male ones, with processes that don’t place the ability to fiddle with a character’s weapon loadout ahead of their gender. You can’t fix that with polygons. You fix that with people.”

Mary Hamilton

NĂĽshu


NĂĽshu

reblogging notational:

NĂĽshu (literally “women’s writing” in Chinese) is a syllabic script created and used exclusively by women in the Jiangyong County in Hunan province of southern China. Up until the late Qing Dynasty (1644-1912) women were forbidden access to formal education, and so NĂĽshu was developed in secrecy as a means to communicate. Since its discovery in 1982, NĂĽshu remains to be the only gender-specific writing system in the world.”

Read more here.