Here is a 360 photo I made on our recent trip to the north Norfolk coast,
You can view it in Google Maps.
https://goo.gl/maps/U8N5qtAuhb32
There should be an embedded version below:
Here is a 360 photo I made on our recent trip to the north Norfolk coast,
You can view it in Google Maps.
https://goo.gl/maps/U8N5qtAuhb32
There should be an embedded version below:
“I became fed up with animation for several reasons. Even though my work had a big impact, I kept going broke making film after film, and even doing high profile jobs was not very sustainable for the kinds of projects I wanted to do. In animation you tend to always be getting shafted by people. People just love shafting animators all day long for some reason. And very few really appreciate what you’re doing.
I also know many people who direct animated features or have their own TV shows and they’re not exactly happy people, which is to say, most of them are miserable. So it started feeling like a dead end. At the same time I started playing with game engines and getting ideas in that direction, so I just followed that.”
David O’Reilly’s game Everything is available for PS4 and Steam.
Six degrees of freedom (6DoF) refers to the freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to change position as forward/backward (surge), up/down (heave), left/right (sway) translation in three perpendicular axes, combined with changes in orientation through rotation about three perpendicular axes, often termed pitch, yaw, and roll.
– wiki
This is something that will be crucial to any future plans of VR, AR and MR.
As a CGI artist I am fluent with navigating myself around a 3D space using a Wacom pen and a combination of customised button control and use of the ctrl/alt keys. But I was myself unfamiliar with this terminology which seems to be at the core of much development at the moment.
Obviously 360 video cannot provide full 6DoF so will naturally settle itself as different kind of medium.
I still think that a purely audio version of AR and VR has the potential to become a huge deal, way more than current tracking seems to suggest.
Imagine having the audio of this working whilst you walk around the modern city, and it interacting as you move
Multiplatform social drawing tool.
VR is an isolating experience so the idea of using it to bring people together is really promising.
SculpTogether lets users on all platforms (GearVR, Rift, Vive, 2D) make 3D drawings and simple sculptures together. Users have hundreds of colors and hues to create with as they draw ribbons in mid-air and place primitive shapes in whatever orientation they wish.
VR will not get mainstream until mobile works with it fluently.
My summer project creating an art exhibit using the Vive virtual reality system and Google’s TiltBrush. The future of education, not only in art, but across all disciplines will be influenced by virtual reality.
by Matthew Mauk
found via the Nearsightedmonkey who added:
I love the shots of people ‘in the garden’ — the way their bodies behave while they are seeing things that aren’t otherwise there. They are not only able to ‘see’ these images, they can put their heads inside of them.
Hyper-Reality presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media.