process
The Kingdom of Dreams and Madness Clip – Watch Hayao Miyazaki Animate
Converting a Displacement Texture to Polygon Geometry in Arnold.
Replacing the “displacementToPoly” command previously useful in Maya.
Go to Arnold/Utilities/Baked_Selected_Geometry. This will export from the scene as an OBJ that should match your Catclark Subdivision level. The process can take some time.
You then have to import the OBJ back into the scene.
Martin Landau on Process
- If you were to tell me, right now.
- What’s the most important thing?
- That? Yeah.
- OK. That’s good……………Trust.
- Huh.
- Talent is one thing. But to trust your talent. It’s a hard thing to do. To trust your choices. To use the rehearsals in ways that you’re not watching yourself.
- Right. Self conscious.
- Well, more than that. It’s the director in you. Leave the director outside. When you break down a script and make choices on a scene or a character, there’s an objective part of you that looks at stuff. You make a choice that’s conscious. Then either trust that to your subjectivity or don’t…..Now if you do, let it take you where it will. If it does what you hope it will, it will end the scene.
- Ohhh.
- …as opposed to your deciding to end the scene.
- Right…I get it.
- It’s hard to explain.
The Idea—the Origin of Everything 1979
From Hayao Miyazaki:
“From within the confusion of your mind, you start to capture the hazy figure of what you want to express. And then you start to draw. It doesn’t matter if the story isn’t yet complete. The story will follow. Later still the characters take shape. You draw a picture that establishes the underlying tone for a specific world. Of course, what you have drawn will not be your final product. At times, your work may be rejected entirely. When I mentioned earlier that you must have the will to go to any length, this is what I meant. When you draw that first picture, it is only the beginning of an immense journey. This is the start of the preparation stage of the film.”
It’s worth reading here.
“Draw many pictures, as many as you can. Eventually a world is created. To create one world means to discard other inconsistent or clashing worlds. If something is very important to you, you can keep it carefully stored in your heart for use at another time. Those who have experienced an outpouring of an amazing number of pictures from inside themselves can feel it. They feel that the fragment of a picture they envisioned, the other trunk of a story that was thrown out while piecing together a narrative, the memory of pining for a girl, the knowledge about a subject gained as they delved deeply into a hobby – all of these play a role and become entwined into one thick strand. The scattered material within you has found its direction and started to flow.”
Modes of Processing: Notes from a Comics Roundtable
Processing words and images together is like looking at a person’s face while listening to them speak. Amazing! This makes me think about how reading comics is like living in the world; there are multiple modes of processing required of us. There’s so much information being communicated in a person’s face when they speak. But sometimes the person’s face communicates information that, juxtaposed with what they are saying, changes the meaning. Like when my mom and I say “Hate you” instead of “Love you,” there’s a certain facial expression that goes with the words that makes “Hate you” = “Love you.” I guess I’ve always liked modes of communication that are less direct than they appear.
I draw because I couldn’t communicate in the usual ways growing up. I was too shy, or weird, or something. Drawing has never been private for me; it was always the only non-private thing. I never made comics as a hobby; I chose the medium consciously, as an adult, when my parents and teachers and classmates stopped being the right audience for my drawings, and I needed an audience and a more concrete medium I could plug into. I wouldn’t write a story I didn’t want to share.
– Liana Finck (Twitter)
My artistic advice to someone just getting started is: Don’t worry what other people are doing, or what they think you should do; just have fun. Practice. Experiment. If you haven’t found your personal style yet, don’t worry, it will come to you. You need to make a lot of shit before you start making gold, and even when it’s gold, it’ll probably still look like shit to you sometimes. Also: Don’t expect comics to make you rich, or even make you a living. Not saying it can’t happen, but it’s about as likely as winning the lottery.
– Mari Naomi (website)
If I don’t do it, I’ll stop doing it.
Great interview with Laurie Anderson on reality, virtual reality, working practices and the election. Worth reading all of it really.
This on Philip Glass and daily work:
I’ve been playing with Phil a lot lately. It’s been really, really interesting and fun, really nice. I remember one particular thing, the summer before this we were playing Ravello. It was a hard day. We had traveled there. We rehearsed. We’d done the show. We’d gone out for an endless dinner. It was two in the morning and we came back. I had to leave for Rome in a couple of hours. I was just packing and doing stuff. I came up from the garden and he was there with [his girlfriend] Sari. They had just done two hours of yoga. I was like, “Phil, it’s four in the morning. Couldn’t you do it tomorrow?” He said, “No, I wouldn’t of done it today. I need to do it everyday. If I don’t do it, I’ll stop doing it.” He’s like that with music, too. He’s so disciplined. It’s amazing. I’ve known Phil for many decades. He’s always been like that. He’s dedicated. He puts the time in. He’s also massively, musically talented… he’s a genius, and a hard working genius.
#6DoF
Six degrees of freedom (6DoF) refers to the freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to change position as forward/backward (surge), up/down (heave), left/right (sway) translation in three perpendicular axes, combined with changes in orientation through rotation about three perpendicular axes, often termed pitch, yaw, and roll.
– wiki
This is something that will be crucial to any future plans of VR, AR and MR.
As a CGI artist I am fluent with navigating myself around a 3D space using a Wacom pen and a combination of customised button control and use of the ctrl/alt keys. But I was myself unfamiliar with this terminology which seems to be at the core of much development at the moment.
Obviously 360 video cannot provide full 6DoF so will naturally settle itself as different kind of medium.
Walt Disney’s corporate strategy chart 1957
via kottke

