On Gwangi


Amongst the methonal fumes, corduroy flares and taste of cresta in the pre-star wars seventies there was relatively little of the fantastic to occupy the day dreaming mind of the under 10s. There was occasional Saturday morning Godzilla, there was Flash Gordon and various other assorted grand ideas fitting into a budget.

Valley of Gwangi crashed into my world during this time. At Gran’s house, A creepy pre title, the very western theme music with crashing timpani (by Jerome Morross of Big Country (not that one that one), the promise of cowboys vs dinosaurs. A playfulness of genre unusual until the age when comic books finally took over cinema.

Gwangi was conceived by Willis O’Brien, prime animator of the original King Kong. It was Part of a set of ideas featuring Cowboys and monsters (including Mighty Joe Young and the xxxxx). O’Brien was unable to finish the project and handed it to his apprentice, Ray Harryhausen, who had by then completed many multi creature films which were mostly better t.

The Allosaurus in gwangi was fast moving, tail constantly curling, in a candid moment it scratched it’s nose. It was alive. Many books at that time were still telling us that dinosaurs were sluggish, slow moving cold blooded creatures. But Harryhuasen looked at them with the eye of an animator, seeing how they neeed to move. Consequently he was ahead of many paleantologists and he produced a level of dynamism unmatched until Speilberg got his hands in the Train Set 23 years later.

Showing my children a film such as this is a recipe for heartbreak. They’re raised on hi end 21st century cgi, it’s meaning is lost to them because they don’t get the history and it’s just too old. Sometimes it’s equally devastating revisiting a treasure of childhood, one sees the flaws not perceived at such a young age. Gwangi carries some of that, yet the magic still carries me away.

I had the privilege of meeting Harryhausen about twenty years ago. I managed to mumble about how much I loved the film and had gone through the lasso sequence frame by frame enough times to degrade a VHS. He smiled and told me the story of how they had taken a jeep with a pole, the stunt riders lassoed the pole and the jeep accelerated back and forth pulling the riders off the horses, and then by the “magic of cinema” (his words) they removed the pole and put Gwangi in. I nodded gratefully and crawled back under my stone.

As mentioned The Valley of Gwangi is being shown as an open air screening in  Victoria Square, Bedminster, Bristol on August 8th as part of the Bristol Bad Film Club (wtf?) (oh wait, they apologise). I am unable to attend and have nothing but cold, hard envy for all of you who can.

Frightened Control Freaks

    “Whenever I’ve had to write prose I always find writing the description is really frustrating, because I think I could just draw this. And also there’s always so much more content to a drawing than to a prose description. I feel like there’s always so much more to be done with that. Plus when you’re writing prose you’re competing against Tolstoy and Dostoevsky and it’s very difficult to do anything that would be ultimately satisfying in terms of really differentiating yourself. At best I could write a halfway decent novel. That’s all I could ever hope for and that would be quite an accomplishment.”

 

    “It sometimes seems like that’s the overriding trend in comics right now, beautiful drawings and empty stories.
I can’t tell if that’s just the result of a generation of kids who are raised with this different form of receiving media. Is it that or is it just that they’re coming out of the art world more than they used to? I don’t know, but there is something very strange about that. It doesn’t seem to be attracting people who just want to create stories and aren’t that visually oriented. You would sort of think that would be a part of the comics world that was opening up. At least I haven’t really seen that. Or they could just be doing stories I’m not very interested in.”

– Daniel Clowes

A Very Partial History in the Evolution of the Animator

 Today in Workspace we decided to move one of the machines that has lived under my desk to another room, and after some rearrangement and a removal of one large screen, We unobscured the direct view to the window. I immediately noticed a 12% upswing in my mood as the sunshine spilled in onto my blinking face. It also provides me with the option of  slight head turn to look at Far Away Things, a method suggested by many internet guru spanners to minimise the eye trauma suffered from working at close proximity to computer screens.

This sequence of events made me think back to my observation of the animator species during the course of the nineties. The decade began with the steadfast traditional animation techniques, light boxes and sealed, blacked out rooms where the precious things were moved very slightly frame by frame, or drawings carefully crafted, with, very often the curtains closed. Consequently animators were often pasty-skinned hunched-over morlocks with staring blank eyes and a tendency to euphoric inebriation at the animation festivals on meeting their fellow selves, as very often this was the only time they got out.

Mark Baker

As the decade developed and the computer was carefully introduced to workflows, from one festival to the next one could observe the increase in the tanned skin, the bright eyes, the straighter back, and a sense that these people were opening windows and going outside more. Some of them even took to surfing.

Nowadays one couldn’t really tell an animator from any other kind of general human just by looks alone.  Some would argue that that is a bad thing and computers are ruining everything. This partly true, of course.

Format shift news for RSS subscribers 

As anyone who follows me on RSS (haha!) will have noticed I have started making more microblog style posts on this feed on a daily basis. I have decided to do this so that some things I post on social media have a home here too. Somewhere between a backup and me having control of my own content. So you can get separate RSS feeds for this site, one to include the long read posts, ones categorised “macro”, and one for short posts titled “micro”. Frequency will on the macro will therefore be, at the very most, 2 or 3 times weekly.

Here they are:

From this site:

Microblog – miniposts, daybook, scrapbook.

Macroblog – News and longer posts,

Both – of the Above

Also:

LinkFeed – Everything I bookmark

Tumblr – (Proto-Scrapbook)

 

28 February 1995

“Do very hard things, just for the sake of it.
(A way of doing something original is by trying something so painstaking that nobody else has ever bothered with it. […] Then the question arises in the mind: ‘Why are they going to all this trouble?’ I like this question. I like any question that makes you start thinking about the ‘outside’ of the experience – because it makes the experience bigger.)”

Brian Eno

This Is Everything I Know: A 24-Hour Comic About Comics. »

by spikedrewthis:


on comics

(read full version here)

“Hey, all. This is a comic I started on 24 Hour Comic Day, but I only managed to complete 12 pages on that day. That makes it a technical failure, but I decided it was worth finishing regardless of that.

“I sold copies at APE, but I didn’t anticipate the demand and ran out of them pretty quickly. So, I promised to re-post the mini on tumblr when i got home, and here it is.

“Some further reading, if this kinda thing is up your alley.

“I hope someone finds this helpful. I may put a print-rez PDF up for sale, if any interest is expressed.

Enjoy!”

 

“AEGP Plugin MayaImport: Error reading Maya file. ( 5027 :: 12 )”

One of the splendours of using After Effects and Maya together is being able to import cameras from one to the other.

I use this feature a lot and then the issue came with a scene I just working on. I tried many different things and eventually realised it was the scene that was triggering the problem. I wondered if it had picked up a glitch that AE didn’t like.

So my fix was, To make a new fresh scene, import the previously exported camera (the one AE refused) then to export it again from there. Then it worked.

EDIT: Ensure that the correct resolution is set in the render settings and the camera focal length also matches the original camera.