by Stowe Boyd
“I wonder what the Web will be like when we’re a couple more generations in? I’m pretty sure that as long as it remains easy to fill a little bit of the great namespace with your words and pictures, people will.”
“If you’re reading this, you have my thanks. But let’s be honest: I can’t know what you like. Every human product that’s really worth reading or seeing or hearing is made mostly to please its human producer. Because if you aim to please the world you usually miss, the target’s just too big and you can only guess where it is.”
– Tim Bray
“Traditional storytelling structures aren’t especially necessary in comics – it’s what’s kept people with genuinely avant garde leanings working in commercial comics for so long….Even in what we call the ‘mainstream’ end of the field, where the superheroes live, the medium remains remarkably plastic.”
In Beckett’s novels the reader is lost and confused, stranded in a mire of words that seem designed to be inhospitable and to exclude, accompanying something that speaks its unquestioning I-say-I while forbidding any identification – until you realise that the strange tormenting voice that is mentioned sometimes, the one that tells people what to do, the one that is constantly trying to bring itself to an end but is never able to stop speaking itself, is the same voice that’s been in your head the entire time as you read. It’s shocking, but there’s a sense of joy at the same time. What distinguishes real writing from a legal deposition or a laundry list is its occasional capacity to provoke a kind of joy, even in evocations of sadness, loneliness, misery, loss, repression, and horror, the sheer pleasure of something entirely alien and entirely intimate, of a voice that is nobody’s and everyone’s and yours, there with you in your solitude, of language in the infinity of its play and substitutions, a moment of the freedom that’s still to come.
(image from article)
“I became fed up with animation for several reasons. Even though my work had a big impact, I kept going broke making film after film, and even doing high profile jobs was not very sustainable for the kinds of projects I wanted to do. In animation you tend to always be getting shafted by people. People just love shafting animators all day long for some reason. And very few really appreciate what you’re doing.
I also know many people who direct animated features or have their own TV shows and they’re not exactly happy people, which is to say, most of them are miserable. So it started feeling like a dead end. At the same time I started playing with game engines and getting ideas in that direction, so I just followed that.”
David O’Reilly’s game Everything is available for PS4 and Steam.
“In 1969, used furniture dealer Fred Washington bought 12 large discarded notebooks from a garbage collector, where they found a new home in his warehouse under a pile of dusty carpets. In 1969, art history student, Mary Jane Victor, was scouring through his bazaar of castaways when she came upon the mysterious works of a certain Charles Dellschau.”
“He had arrived in the United States at 25 years old from Hamburg in 1853 and documents show he lived in both California and Texas with his family, working as a butcher. After his retirement in 1899, he took to filling his days by filling notebooks with a visual journal of his youth. He called the first three books, Recollections and recounts a secret society of flight enthusiasts which met in California in the mid-19th century called the ‘Sonora Aero Club’.”
There’s more on the story and other incredible images at Messy Nessy, please take a look.
As of tomorrow my personal website will only be listed under paulgreer.net.
(It remains a work in progress).
Many thanks and Happy Spring!